// Overview
Revocure is a VR training ecosystem pairing virtual reality exercises with real-time monitoring for coaches and therapists. It targets athletes, rehab specialists and anyone working on cognitive-physical performance.
I own the 3D environments - from concept and modeling through texturing and lookdev to standalone VR optimization on Meta Quest. Plus the shaders and VFX that bring those worlds to life.
Visit revocure.com ↗// Showreel
Shaders, VFX and tech art systems in motion - destructible objects, intensity shaders, fake sand, crowd animation.
// HRV-reactive environments
A world that breathes with the user. The scene reacts in real time to HRV (heart rate variability) - the calmer and more balanced the breathing, the more the environment blooms.
Vegetation, mist, light and weather effects are driven by biofeedback parameters. I built these environments from scratch and wired their look to live session data.
// Beach - training scene
One of the selectable VR training scenes. A full environment from blockout to final polish - models, texture atlases, post-processing and detail maps, all within a standalone VR frame budget.
// My role
- Environment art - complete VR environments from concept through modeling and texturing to lookdev and final polish.
- HRV-reactive worlds - wiring the scene's look (vegetation, mist, light, weather) to real-time biofeedback data.
- Shaders and VFX - custom shaders (Shader Graph, HLSL) and effects that build atmosphere and give the user feedback.
- Standalone VR optimization - texture atlases, LODs, draw calls and frame budget on Meta Quest.