Revocure - HRV reactive jungle environment with god rays, mist and rainbow
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Revocure

A VR training ecosystem for athletes and rehab. I build the 3D environments - including worlds that react to the user's HRV biofeedback.

Unity URPMeta Quest Blender · MayaSubstance Painter Shader Graph · HLSL Aug 2025 - now Client: Next Move Labs sp. z o.o.

// Overview

Revocure is a VR training ecosystem pairing virtual reality exercises with real-time monitoring for coaches and therapists. It targets athletes, rehab specialists and anyone working on cognitive-physical performance.

I own the 3D environments - from concept and modeling through texturing and lookdev to standalone VR optimization on Meta Quest. Plus the shaders and VFX that bring those worlds to life.

Visit revocure.com

// Showreel

Shaders, VFX and tech art systems in motion - destructible objects, intensity shaders, fake sand, crowd animation.

// HRV-reactive environments

HRV reactive jungle - mist, god rays and rainbow responding to the user's biofeedback

A world that breathes with the user. The scene reacts in real time to HRV (heart rate variability) - the calmer and more balanced the breathing, the more the environment blooms.

Vegetation, mist, light and weather effects are driven by biofeedback parameters. I built these environments from scratch and wired their look to live session data.

HRV reactive beach environment - atmosphere responding to biofeedback HRV reactive environment - lighting and weather driven by heart rate variability
Full case study - pipeline and shader

// Beach - training scene

One of the selectable VR training scenes. A full environment from blockout to final polish - models, texture atlases, post-processing and detail maps, all within a standalone VR frame budget.

Beach VR scene - tropical environment with palm trees and ocean view Beach VR scene - first person view between palm trees on sandy shore Beach texture atlas breakdown - palm tree, driftwood, shells, coconuts, fern leaf and sand maps

// My role

// Tech Stack

UnityURP Shader GraphHLSL Meta Quest SDKBlender MayaSubstance PainterGit
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