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VR - Sports & Rehab - Tech Art

Revocure

VR training ecosystem for athletes and rehabilitation - real-time performance analytics in virtual reality.

Unity URP Shader Graph Meta Quest Blender - Maya Substance Painter Aug 2025 - present Next Move Labs sp. z o.o. Role: Technical Artist

// Overview

Revocure is a comprehensive VR training ecosystem combining virtual exercises with a real-time monitoring system for coaches and therapists. The app targets professional athletes, rehabilitation specialists and individuals seeking to improve cognitive-physical performance.

The system measures reflex and reaction time, peripheral vision, hand-eye coordination and breathing control. Live session data is streamed to the Revocure Assistance mobile app, enabling remote monitoring, training personalization and detailed performance analytics.

Visit revocure.com

// My Work

Revocure Beach - VR training scene with palm trees and ocean

Beach

VR training scene - level art, player models, atlas texture optimization, post-processing and detail maps.

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Revocure - Wisla Krakow stadium VR recreation with crowd and floodlights

Stadion Wisla Krakow

Virtual recreation of Wisla Krakow stadium - modular architecture, fake flares, crowd shader, full scene ownership.

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Revocure - Ergo Arena VR recreation with volleyball court and crowd

Ergo Arena

Virtual recreation of Ergo Arena - modular architectural elements, crowd shader, full scene creation.

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Revocure - Tech Art and VFX systems

Tech Art & VFX

Destructible object system, intensity shaders, fake sand with render textures, and interactive VFX.

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Revocure - NPC Animation System state machine in Unity Animator

NPC Animation System

Randomized animation system for crowd NPCs - standing, seated and athlete classes reacting to in-game events.

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// Tech Stack

Unity URP Shader Graph Meta Quest SDK Blender Maya Substance Painter Git