// Overview
VirNova is a VR education platform built to modernize teaching in primary and secondary schools through immersive STEM experiences - math, biology and physics.
The platform achieved up to 76% better knowledge retention compared to traditional teaching, and 4× higher student focus during VR sessions. Actively used by teachers across Poland, fully aligned with the core curriculum.
Visit virnova.pl ↗// Gallery
// My role
- 3D art - educational models (DNA, anatomy, geometric objects), full pipeline from HP/LP models through retopo, UV and texturing.
- Stylized models that are child-friendly, calibrated for student perception and engagement in VR.
- Rigging and animation of biological and physics objects.
- Visual identity - color palette, UI icons and art direction for a consistent look across modules.
- Collaboration with teachers - adapting scientific concepts into a 3D visual language.
- VR optimization - draw calls, texture memory, polycount tuned for Meta Quest.
// Tech Stack
UnityURP
Meta Quest SDKBlender
MayaSubstance PainterGit