// Overview
VirNova is a VR educational platform designed to modernize teaching in primary and secondary schools through immersive experiences across STEM subjects — math, biology, and physics.
The platform achieved up to 76% better knowledge retention compared to traditional teaching, and 4x higher student focus during VR sessions. It's actively used by teachers across Poland and fully aligned with the national curriculum.
Visit virnova.pl// Gallery
// My Role
- 3D asset creation — educational models (DNA, anatomy, geometry objects), full pipeline from HP/LP modeling through retopo, UV mapping, and texturing.
- Stylized, child-friendly 3D models calibrated for student perception and engagement in VR.
- Rigging and animation of biological and physical objects.
- Visual identity — color palette, UI icons, and art direction for a consistent look across modules.
- Close collaboration with teachers to adapt scientific concepts into 3D visual language.
- VR optimization — draw calls, texture memory, polycount tuned for Meta Quest hardware.
// Tech Stack
Unity
URP
Meta Quest SDK
Blender
Maya
Substance Painter
Git