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VR - Level Art - Environment

Beach

One of six selectable VR training scenes - a beach environment built for immersive athlete training sessions.

Unity URP Shader Graph Blender Substance Painter Revocure Role: Technical Artist

// Overview

The Beach scene is one of six selectable training environments in Revocure. Players can choose this location as their VR training backdrop, providing a calming yet immersive setting for rehabilitation and athletic exercises.

// Gallery

Beach VR scene - tropical environment with palm trees and ocean view Beach VR scene - first person view between palm trees on sandy shore Beach atlas texture breakdown - palm tree, driftwood, shells, coconuts, fern leaf, sand texture and seashell atlas maps

// My Role

  • Level art - full environment creation from blockout to final polish, building an immersive beach setting optimized for VR.
  • Player models - 3D models of beach players and characters populating the scene.
  • Atlas texture optimization - consolidated multiple textures into atlases to reduce draw calls and improve Meta Quest performance.
  • Post-processing - color grading, ambient occlusion and atmosphere tuning for VR comfort and visual quality.
  • Detail maps - added surface detail through secondary UV maps for close-up visual fidelity without extra geometry.

// Tech Stack

Unity URP Shader Graph Blender Substance Painter Meta Quest