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VR - Stadium - Environment

Stadion Wisla Krakow

Virtual recreation of the Wisla Krakow stadium - one of the project's major partner venues, built entirely by me.

Unity URP Shader Graph Blender Substance Painter Revocure Role: Technical Artist

// Overview

Wisla Krakow is one of Revocure's major partners, and recreating their stadium in VR was a key deliverable. I was solely responsible for building the entire scene - from modular architectural elements to custom shaders for the crowd and lighting effects.

// Gallery

Wisla Krakow VR stadium - player view from pitch with floodlights and crowd Wisla Krakow VR stadium - wide aerial view showing full pitch, stands and modular architecture Wisla Krakow VR stadium - panoramic view from center pitch with Revocure branding and fake flares

// My Role

  • Modular architecture - designed and built modular architectural elements (stands, corridors, facades) enabling efficient scene assembly and reuse.
  • Fake flares - custom lens flare effects simulating stadium lighting atmosphere without heavy post-processing cost.
  • Crowd shader - Shader Graph material that renders a convincing audience in the stands, optimized for VR performance on Meta Quest.
  • Full scene ownership - solely responsible for the entire stadium scene from reference gathering through final optimization.

// Tech Stack

Unity URP Shader Graph Blender Substance Painter Meta Quest