// Overview
A collection of technical art and VFX systems I built for Revocure's interactive training mechanics. These range from destructible objects that break apart on impact to shaders that change intensity based on spatial triggers, and a fake sand system using render textures.
// Gallery
Videos / GIFs coming soon — assets/portfolio/revocure/tech-art-vfx/
// My Role
- Destructible object system - interactive objects that break apart in real-time, providing satisfying VR feedback during training exercises.
- Intensity shader - Shader Graph material where visual intensity changes dynamically when the object enters a specific sphere trigger zone.
- Fake sand system - render texture-based technique that simulates sand displacement and interaction without expensive particle simulation.
- Interactive VFX - visual effects providing real-time user feedback during training sessions, built with performance-first VR constraints.
// Tech Stack
Unity URPShader Graph
VFX GraphRender Textures
C#Meta Quest