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Tech Art & VFX

Custom shaders, destructible objects, interactive VFX systems and render texture techniques for VR training.

Unity URPShader Graph VFX GraphRender Textures Revocure Role: Technical Artist

// Overview

A collection of technical art and VFX systems I built for Revocure's interactive training mechanics. These range from destructible objects that break apart on impact to shaders that change intensity based on spatial triggers, and a fake sand system using render textures.

// Gallery

Videos / GIFs coming soon — assets/portfolio/revocure/tech-art-vfx/

// My Role

// Tech Stack

Unity URPShader Graph VFX GraphRender Textures C#Meta Quest
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