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VR - Shaders - VFX - Tech Art

Tech Art & VFX

Custom shaders, destructible objects, interactive VFX systems and render texture techniques for VR training.

Unity URP Shader Graph VFX Graph Render Textures Revocure Role: Technical Artist

// Overview

A collection of technical art and VFX systems I built for Revocure's interactive training mechanics. These range from destructible objects that break apart on impact to shaders that change intensity based on spatial triggers, and a fake sand system using render textures.

// Gallery

Drop videos/GIFs into assets/portfolio/revocure/tech-art-vfx/ - YouTube embeds and GIFs coming soon

// My Role

  • Destructible object system - interactive objects that break apart in real-time, providing satisfying VR feedback during training exercises.
  • Intensity shader - Shader Graph material where visual intensity changes dynamically when the object enters a specific sphere trigger zone.
  • Fake sand system - render texture-based technique that simulates sand displacement and interaction without expensive particle simulation.
  • Interactive VFX - visual effects providing real-time user feedback during training sessions, built with performance-first VR constraints.

// Tech Stack

Unity URP Shader Graph VFX Graph Render Textures C# Meta Quest