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The Stage

Prologue level - the player's first encounter space. Designed to introduce movement, establish the game's noir tone, and deliver the shovel as a designed moment.

Unreal Engine 5.5Blueprints Maya · BlenderSubstance Painter Prologue - Hotel Cotard Role: Level Designer / Environment Artist

// Overview

The Stage is the second level of the Prologue - a noir performance hall inside Hotel Cotard. Its primary design goal is to introduce the shovel as the game's core weapon in a way that feels earned, not just handed to the player. The entire pipeline - layout, blockout, art, lighting - was executed by me.

The level sits within the modular hotel system: 3 rooms assembled from the shared prefab library, with layout, enemy placement and item positions adjusted specifically for this beat in the game's pacing arc.

// Level Design

The Stage is a teaching level. The player arrives with no weapon - the layout is designed to make them feel exposed, then reward them with the shovel at a moment of peak tension.

Sightlines are carefully controlled throughout: the shovel is visible from Room 2 through a doorway, creating a clear objective pull that guides the player forward without UI waypoints.

// Gallery

The Stage - level title card showing the noir performance hall interior The Stage - wide shot showing art deco architecture, chandelier and dramatic noir lighting The Stage - detailed view with neon arrow sign, ornate columns and green atmospheric lighting The Stage - back area with neon Voz Poshville sign, DJ table and moody spotlight arrangement

// My Role

// Tech Stack

Unreal Engine 5.5Lumen BlueprintsMaya BlenderSubstance Painter
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