// Overview
The Stage is one of the key locations in Shovel Out - a noir-drenched performance space inside Hotel Cotard where the player first acquires the shovel, the game's main weapon. The entire level pipeline was executed by me, from initial blockout through final art, lighting and atmosphere.
// Gallery
// My Role
- Level design - gameplay layout, encounter flow and pacing for this key story moment.
- Blockout - initial greybox pass establishing proportions, sightlines and player navigation.
- Environment art - full art pass with modeled and textured assets, architectural details and set dressing.
- Lighting - Lumen-based lighting setup creating the noir atmosphere with dramatic shadows and accent lights.
- Post-processing - color grading and atmosphere tuning to match the game's dark, stylized aesthetic.
// Tech Stack
Unreal Engine 5.5
Lumen
Blueprints
Maya
Blender
Substance Painter