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The Boss

The main antagonist of Shovel Out - full character pipeline from concept to in-engine, entirely my work.

Maya · BlenderZBrush Substance PainterUnreal Engine 5.5 Shovel Out Role: Character Artist

// Overview

The Boss is the primary antagonist of Shovel Out - a mysterious, imposing figure ruling over Hotel Cotard. I was responsible for the entire character creation pipeline, from initial concept sketches through high-poly sculpt, retopology, texturing and final implementation in Unreal Engine.

// Gallery

The Boss - 3D character turnaround showing front and three-quarter views of the zombie antagonist The Boss - concept art and final illustration with revolver and Shovel Out branding

// My Role

// Tech Stack

MayaBlender ZBrushSubstance Painter Unreal Engine 5.5
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