// Overview
The Boss is the primary antagonist of Shovel Out - a mysterious, imposing figure ruling over Hotel Cotard. I was responsible for the entire character creation pipeline, from initial concept sketches through high-poly sculpt, retopology, texturing and final implementation in Unreal Engine.
// Gallery
// My Role
- Concept art - initial character design establishing silhouette, personality and visual identity within the game's noir aesthetic.
- High-poly sculpt - detailed sculpt capturing the character's form, costume details and expression.
- Retopology - clean, animation-ready topology with proper edge flow for deformation.
- UV mapping & texturing - PBR textures in Substance Painter, maintaining the stylized look of Shovel Out.
- Rigging & skinning - character rig setup for combat animations and cutscene poses.
- In-engine implementation - material setup, LODs and integration into Unreal Engine 5.
// Tech Stack
Maya
Blender
ZBrush
Substance Painter
Unreal Engine 5.5