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Character Art - 3D Pipeline - Boss

The Boss

The main antagonist of Shovel Out - full character pipeline from concept to in-engine, entirely my work.

Maya - Blender ZBrush Substance Painter Unreal Engine 5.5 Shovel Out Role: Character Artist

// Overview

The Boss is the primary antagonist of Shovel Out - a mysterious, imposing figure ruling over Hotel Cotard. I was responsible for the entire character creation pipeline, from initial concept sketches through high-poly sculpt, retopology, texturing and final implementation in Unreal Engine.

// Gallery

The Boss - 3D character turnaround showing front and three-quarter views of the zombie antagonist The Boss - concept art and final illustration with revolver and Shovel Out branding

// My Role

  • Concept art - initial character design establishing silhouette, personality and visual identity within the game's noir aesthetic.
  • High-poly sculpt - detailed sculpt capturing the character's form, costume details and expression.
  • Retopology - clean, animation-ready topology with proper edge flow for deformation.
  • UV mapping & texturing - PBR textures in Substance Painter, maintaining the stylized look of Shovel Out.
  • Rigging & skinning - character rig setup for combat animations and cutscene poses.
  • In-engine implementation - material setup, LODs and integration into Unreal Engine 5.

// Tech Stack

Maya Blender ZBrush Substance Painter Unreal Engine 5.5