// Overview
Hotel Cotard is filled with hundreds of props that bring its darkly humorous afterlife setting to life. From vintage furniture and bar equipment to occult artifacts and interactive objects, every prop reinforces the game's noir aesthetic and environmental storytelling.
// Gallery
// My Role
- Modeling - hard-surface and organic props in Maya and Blender, matching the game's stylized noir look.
- UV mapping & texturing - efficient UV layouts and PBR textures in Substance Painter for consistent visual quality.
- Asset integration - import, material setup and placement in Unreal Engine, ensuring proper scale and collision.
- Optimization - LODs, texture streaming and instancing for large prop counts across multiple levels.
- Environmental storytelling - props designed to tell stories about Hotel Cotard's eccentric undead residents.
// Tech Stack
Maya
Blender
Substance Painter
Unreal Engine 5.5