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Revocure
/// Technical Art · Environment · VR
A VR training and rehabilitation ecosystem for athletes. Shaders, VFX, a crowd shader built for this project and Meta Quest optimization in Unity URP - including environments that react to live HRV biofeedback. Client: Next Move Labs.
Unity URPMeta QuestHLSLVFXVR
YEAR
2025 - ongoing
PLATFORM
Meta Quest
ROLE
Technical Artist
STATUS
In production
RESULT
An environment that responds to live HRV readings while staying inside the standalone Quest frame budget - the reaction is driven by custom HLSL shaders on the GPU rather than by CPU-side logic.